It lives!
Posted: October 4th, 2009 | Author: andy | Filed under: Gaming, Qoobz | Tags: games, Qoobz | 3 Comments »Wow, has it really been over four months since the last post. Well, life just loves to get in the way. Working hard on my business Tizma and preparing for fatherhood takes a lot of my time.
Anyhow, in the last week or so I’ve finally got stuck back into this project and hope to be more dedicated and regular with it. I’ve progressed far enough along now to start showing the game in action. So enjoy this early game-play video:
So, what’s going on? Tiles are randomly arriving from all edges of the screen. They will slide past each other and collide, stopping were they oppose one another.
You control the spinning target, this video shows the red one which is attached to player one. The left thumb-stick moves the target about and the right-thumb stick places directors.
Directors influence the direction a tile is moving. Pushing the relevant direction on the right thumb-stick places an arrow as seen in the demo. As the tile passes over the director is shifts to that direction. Eventually there will also be a stopper to make a tile completely stop.
This simple mechanic allows a hole host of tricks and techniques to build, bunch and move tiles around. The idea will be to break open areas of the screen to release trapped creatures by buildingĀ up multiple tiles of the same type.
The intention is to allow four player co-op play. You can see another green target present, hooked up to player two.
Still experimental at this stage and I will endevour to be more prolific with these updates / diaries.
Comments are always welcome, and keep an eye on twitter for little tit-bits.
Neat idea! I’d be interested in finding out how it plays. When are you hoping to finish it?
I’m aiming for the end of the year, but fatherhood looms and available time might well diminish
[...] from the end of Feb until yesterday (2nd March) I worked like a man possessed and took my prototype to a full working game. The only resources I had were my time (lots of late nights) and [...]