Early days

Posted: May 21st, 2009 | Author: andy | Filed under: Gaming, Qoobz | Tags: , | No Comments »

As you can see from the last shot P9 started life as a well known collect three or more type puzzle, with an interesting control mechanism. The pieces you play and interact with are coming in from all sides of the screen.

This shot shows a small progression from this. Slight experimentation with style and the introduction of characters.

early-sketch

The thinking is that there will be a set of characters representing possibly a family – Mum, Dad, Kids, Dog etc… This lead me to think that you had to rescue them by cracking open the surrounding blocks.

Score mechanic?

If you can make disparate characters merge together before rescuing them then multipliers abound. Food for thought.


Birth of a game

Posted: May 20th, 2009 | Author: andy | Filed under: Gaming, Qoobz | Tags: , | No Comments »

And so finally the next game begins… P9. The entire development of this game is to be chronicled. I urge you to go read the full plan here

So to kick things off, here is the first sketch I created a few months back.

first-idea

You can hopefully see from this the germ of an idea behind the game.

More to follow!