Early days
Posted: May 21st, 2009 | Author: andy | Filed under: Gaming, Qoobz | Tags: games, Qoobz | No Comments »As you can see from the last shot P9 started life as a well known collect three or more type puzzle, with an interesting control mechanism. The pieces you play and interact with are coming in from all sides of the screen.
This shot shows a small progression from this. Slight experimentation with style and the introduction of characters.
The thinking is that there will be a set of characters representing possibly a family – Mum, Dad, Kids, Dog etc… This lead me to think that you had to rescue them by cracking open the surrounding blocks.
Score mechanic?
If you can make disparate characters merge together before rescuing them then multipliers abound. Food for thought.


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